Showing posts with label STAGE. Show all posts
Showing posts with label STAGE. Show all posts

Monday, November 21, 2011

Stage Autumn Game Jam

Nothing new to report really. I've been working on my framework's code structure. It doesn't really make for interesting conversation... However, I did participate in yet another game jam. Unfortunately this time our team didn't quite finish the game in time, but we got quite close. I've written about some of the problems we faced in my other blog. Go check it out!

Friday, December 3, 2010

Learning Game Design - Introduction

Yesterday we had our first game design learning project meeting. The project goal is to learn the basics of game design and put them into practice. It's a project I started for members of STAGE. For me, it's also an important project to get more familiar with game design. I mean sure, I've read some books on game design, and done some designing and even prototyping myself, but getting more practice is key. I don't think I can credibly bring game design concepts into usability design if I haven't designed a lot of games myself.

The plan is to use Ian Schreiber's online course material from last year. The course is called Game Design Concepts, and should take us twenty to thirty weeks. Our study group is something like five people - a suitable size to keep meetings sane. Each of us will do reading and exercises on our own time, and then we will meet weekly to discuss the week's topics and exercises. Once the exercises start to be about actually designing something, we will include play testing into our meeting agendas. The course is about non-digital games, as these are much easier to do solo.

So, I will probably write more about the course, especially about the things I have learned, in the future.

Wednesday, November 10, 2010

Introducing STAGE

It's been a while since the last entry. There are things going on, and interesting stuff is about to happen. Results will follow. In the meanwhile, I'd like to talk about STAGE (backronym under discussion). In short, it's a game development club primarily for students in the Oulu region. The ball was set rolling by me and Ari Kangasniemi (Games Research Center, University of Oulu) earlier this Autumn.

The point of STAGE is to offer students interested in any aspect of game development a local community. We don't have that much gamedev studying options in Oulu (next to none at the uni, some at other schools) but apparently we do have lots of students interested in it. Bringing them together is a logical step, one that should have been taken some time ago. Now it's under way. We will provide information about work and study possibilities, self-study resources and a channel of communication for starting projects and getting people to work on them.

For my own research, the club is an important channel to gamedev. It is also a limited possibility to work on some game projects that might support my research, assuming I can make them interesting enough to get people participate in them. But that is definitely in the future. For now, I think the most important aspect is being able to contact other people interested in gamedev. Throw around ideas and, of course, make some games. Stuff I'm really looking forward to are game jams. First our local practice jam, then Global Game Jam next January. I think I'll focus on programming there, unless I come up with some really impressive design and decide to pitch it.

I think that's it for this interlude. Expect updates on STAGE after said jams, and possibly other stuff as well. In the meanwhile, if you are interested, go take a look at our forums (they are in Finnish though).